If you can't play in depth or make a change of orientation,and as a resource not to lose the ball, the holder must play it backwards diagonally (reorientation and start of the offensive game).
The team should not be in a hurry to progress/deepen the sub-phase of Home/Progression. A safe and effective pace of play in the Start sub-phase will allow for a later and more effective Progression/Completion sub-phase. |
Graphic
Considerations
These "priorities in the holder's game" are the decisions that the holder must prioritize in relation to his game with the ball, although at all times he is free to decide the action he sees most convenient in each situation.
The decision between passing or progressing must be "taken" before or during the execution of the receipt of the ball, so that in no case, to make this decision, the player has to stop the ball.
Sometimes playing the ball backwards (emergency game with a subsequent change of orientation of the receiving player) causes more offensive resources than if we progress directly.
In each competition unit in its offensive phase, the ultimate goal is to reach the completion zone with finishing options,but ensuring that during the process the ball will not be lost.
The holder should not be in a hurry for the ball to reach the end zone,but it is preferable to guarantee possession of the ball, which will cause:
- Increased number of arrivals in that end zone.
- Longer possession time.
- Lower defensive risks.
- Greater psychological wear and tear to the contrary, as a result of "running behind the ball".
Aimed at
The holder when it is not possible for him to progress, deepen or change the orientation of the game
Training Goals
Do not lose possession of the ball during the Offensive Phase in the associative/positional style of play
Videos
VIDEO (FUB25i1): Playing in Security INCORRECT MANIFESTATION 1
VIDEO (FUB25i2): Playing in Security INCORRECT MANIFESTATION 2
VIDEO (FUB25c1): Playing in Security CORRECT MANIFESTATION 1
VIDEO (FUB25c2): Playing in Security CORRECT MANIFESTATION 2